Project Spark Results |
We've completed our research into the Arc Thrower prototype and we believe this device is ready for final production in Engineering. The mechanism functions on the basic premise of neurological disruption, emitting a focused electromagnetic pulse capable of confusing and incapacitating targets within a limited range. As this is our first venture into the field of non-lethal weapons based on the alien physiology, it's safe to assume there may be unexpected results in the field. It's very likely that some aliens will resist the disabling effects of the weapon, in which case it might be more effective to weaken the enemy first. The Arc Thrower is also constrained by our current power supply technology, which limits its effectiveness to two shots per deployment. Any captives retrieved from the field will have to be housed in an Alien Containment facility; I strongly advise we build that facility before attempting to capture live specimens. |
Source: XCOM: Enemy Unknown (2012) Research Archives |
Description |
The Arc Thrower is a non-lethal sidearm designed to stun hostile targets. The mechanism seems to be most effective against weakened enemies.
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Source: XCOM: Enemy Unknown (2012) |
Research Required | Xeno-Biology |
Base Costs | §35 5 Engineers |
Abilities/Stats | Stun |
XCOM: Enemy Unknown (2012): Soldier Equipment | |||||||||||
Armor: |
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Weapons: |
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Items: | EU: Alien Grenade • Arc Thrower • Chitin Plating • Combat Stims • Frag Grenade • Medikit • Mind Shield • Nano-Fiber Vest • S.C.O.P.E. EW DLC: Flashbang Grenade • Gas Grenade • Ghost Grenade • Mimic Beacon • Needle Grenade • Reaper Rounds • Respirator Implant |
XCOM: Enemy Unknown (2012):Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination(EW DLC) | ||||||||||||
Advanced: |
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Other: | Research Credits • Research Codenames |